While Sandlot development teams have sophisticated project tracking and collaboration needs, they have been squeaking by with a less-than streamlined approach to both. “I more or less just beat my projects into fitting the timeframe I wanted.” Step 2: Confronting Project Management Challenges Petersburg, Russia, they also needed a better way to communicate and collaborate across continents. With development teams in Bothell, WA and St. Sandlot needed the ability to accurately predict project completion dates, control timelines, and efficiently manage feature and design planning to keep the business headed in the right direction. They continue to increase game downloads and expand their fan base every year, but limitations in timeline management and design planning were starting to cost them time and money-not to mention the drag on team morale. Sandlot has quickly risen to success since opening their virtual doors in 2002. “We are modernizing the way we develop software.” Teams managing projects in LiquidPlanner: Development, ITįavorite LiquidPlanner feature: A toss-up between the web-based platform and ranged estimatesīest results from using LiquidPlanner to date: The ability to create realistic schedules and keep feature-creep under control Step 1: Getting Clear on Goals Project management before LiquidPlanner: MS Project, Excel, Basecamp, Twiki, email, IM, face-to-face meetings At a Glanceīusiness: Developer and publisher of casual computer gamesīig-picture goals: Improve development practices, project predictability, and intercontinental collaboration We asked Sandlot artists, designers, developers, engineers, and producers about their project management challenges, their decision to sign on with LiquidPlanner, and what it’s been like ever since. Sandlot Games is the world’s premier developer and publisher of casual and family-friendly games.